package client.block;

import client.texture.TextureAtlas;
import client.texture.UV;

public class BlockTextureAtlas extends TextureAtlas {

    public static final UV MISSING_BLOCK = new UV(16, 16, 0, 0, 4096, 4096);

    public BlockTextureAtlas(int textureId) {
        super(textureId);
    }

    @Override
    protected UV getDefaultMissingUV() {
        return MISSING_BLOCK;
    }
}
